//************************************
Gotha G-II 'realistic' flight dynamics V4
//************************************

// Do not attempt to edit this file with FSedit! - use notepad or wordpad

;for use with the panel.cfg sent 2/10/02

;bogus brakes added in lieu of chocks

;DO NOT FIGHT THE AIRCAFT - LET IT TRIM ITSELF

;WARNING - However at low weights the aircraft is tail heavy and forward pressure must be maintained on the wheel at all times

[fltsim.0]
title=Gotha G-II   1916  Large Bomber
sim=GothaG-II
model=
panel=
sound=
texture=
ui_manufacturer=Gothaer Waggonfabrik A.G.
ui_type=G-II
ui_variation=Mercedes D.IV engines
atc_heavy=0
checklists=
kb_checklists=G-II_check
kb_reference=G-II_ref
kb_notes=GothaG-II_notes
description=The G-II was Gothaer Waggonfabrik A.G.´s first in house Grossflugzeug design, by Hans Burkhart. 

[General]
performance=Two 8-cyl Mercedes D.IV\nCruise climb at full throttle\nTrim with throttle\nReduce rpm to obtain level flight\nThe G-II was designed to climb, cruise \nand descend at 45 KIAS

[Reference Speeds]
flaps_up_stall_speed=39		;WARNING - Stall is sharp with little warning. 39 knots = 72 Kph
;					;but with normal recovery, however negative G during pitch down may also stall engines
full_flaps_stall_speed=39	;no flaps

;					;in common with most WW1 aircraft the Gothas were rigged trim neutral slightly above Vy (best climb rate)
;					;Vx (expedited climb / best gradient) is about 44 KIAS - the pilot had to hold the wheel aft to achieve Vx
;					;as in any aircraft Ceiling can only be achieved by reducing to Vx
cruise_speed=50			;typical cruise climb KIAS - then reduce rpm to cruise hands off at 50 KIAS without needing an AP
;					;typical cruise height for Gotha G-II was 1500 metres agl as Romanian Army had hardly any AAA and no fighters 

;					;Typical G-II cruise rpm = 750 prop rpm at 1500M = 92-93 Kph indicated = 100 Kph TAS
					;provides a pleasant working environment for a six hour late summer sortie
;					;I could not discover the position error for the pitot tube so I set IAS = CAS

[WEIGHT_AND_BALANCE]
reference_datum_position=0.000000,0.000000,0.000000
empty_weight_CG_position=0.000000,0.000000,0.000000
max_number_of_stations=3
empty_weight=4800				

station_load.0=600,-4,0,0 		;crew including flying clothing
station_load.1=120,-1,0,0		;guns and ammo
station_load.2=143,1,0,0		;water in radiators
;station_load.3=400,8,0,0		;external bomb load - only possible with reduced fuel - now in fuel tank
station_load.4=350,-1,0,0		;internal bomb load = 14 x 10Kg nominal - Magazin is at CoG - now in fuel tank


;*********************************************************************************************************************
;
;max authorised bomb load 30 x 10Kg bombs of which 16 external
;WW1 10Kg bomb after fitting with fins and fuse weighs 25lbs so 30 bombs weigh 750lbs (not 660)

;Fuel volume with max bomb load=612/5.9 = 104 USG
;Max fuel tankage was about 970lbs=164 USG so max range bombload = 750 - (164 - 104) x 5.9 = 354lbs = 14 x 10Kg bombs

;So the fuel tanks were designed to match the capacity of the internal bomb bay

;in these FDE max fuel loaded for max range ops with 14 x 10Kg bombs internally (do not use spoiler)
;*********************************************************************************************************************

;Moments of Inertia			;all approx
empty_weight_roll_MOI=63000
empty_weight_pitch_MOI=27000
empty_weight_yaw_MOI=54000
empty_weight_coupled_MOI=0.000000

[fuel]
;IMPORTANT - Two of the fuel tanks contain bombs not fuel - observe all handling notes - see 'how to drop bombs in FS2002'
;
;Max tankage 87 USG per side with 4 USG assumed unusable
;German aviation fuel in 1916 about 55 Octane and had density about 5.9lbs per US gallon (set in air file)
;Oil tanks included in the fuel tankage as these engines consumed 20+ Kg oil per flight
;
center1=3,0,0,166,8		;ALL the fuel is in this tank
center2=0,0,0,1,0		;this is a bogus tank used to initialise tank switching using a CFS1 gauge in FS2002
LeftMain=0,0,0,60,0		 ;this is the internal bomb load - open the fuel menu to drop these bombs (one by one = 4 USG each)
RightMain=7,0,0,0,0 		;this is the external bomb load - open the fuel menu to drop these bombs (one by one = 4 USG each)

;note that there are no external bombs with full fuel in the Gotha G-II. They can be added here if fuel is reduced by a matching amount.

fuel_type=1.000000
number_of_tank_selectors=1
;
;FDE support aggressive manual leaning which will extend range. Leaning reference in Gotha G-II was prop rpm.

;WARNING - Aircraft becomes progressively tail heavy and eventually slows to stall as fuel is consumed

[GeneralEngineData]
engine_type=0
Engine.0=-3.0,-7.0,0			;pusher engines have thrust line aft of CoG
Engine.1=-3.0, 7.0,0
fuel_flow_scalar=1.085			;including oil consumption				


[piston_engine]
;Mercedes D.IV was a class 4 (min 220hp) engine giving 235hp at 1400 rpm at sea level 
;
cylinder_displacement=150.28			
compression_ratio=4.52				;low compression due to 55 octane fuel (at best)
number_of_cylinders=8				;in line with a weak crankshaft! 
max_rated_rpm=1400				;*high* revving engine needs 3:2 step down gear box to drive 4 blade prop
max_rated_hp=235
fuel_metering_type=1
cooling_type=0
normalized_starter_torque=0.300000		;CTRL + E to start engines - can simulate windmill start in flight
turbocharged=0
max_design_mp=0.000000
min_design_mp=0.000000
critical_altitude=0.000000
emergency_boost_type=0
emergency_boost_mp_offset=0.000000
emergency_boost_gain_offset=0.000000
fuel_air_auto_mixture=0
auto_ignition=0
max_rpm_mechanical_efficiency_scalar=1.000000
idle_rpm_mechanical_efficiency_scalar=1.000000
max_rpm_friction_scalar=1.000000
idle_rpm_friction_scalar=1.000000

[propeller]
gear_reduction_ratio=0.6667		;possibly the first series production geared engine
fixed_pitch_beta=25.000000		;actual pitch irrelevant - realistic prop data placed in air file 25 degree look up table
propeller_type=1
propeller_diameter=9.0			;set to give correct thrust
propeller_blades=4
propeller_moi=5				;FS2002 will not accept realistic MOI at these rpm
beta_max=25
beta_min=25
min_gov_rpm=300.000000
prop_tc=0.100000
low_speed_theory_limit=80.000000
prop_sync_available=0
prop_deice_available=0
prop_feathering_available=0
prop_auto_feathering_available=0
min_rpm_for_feather=0.000000
beta_feather=0.000000
power_absorbed_cf=0.000000
defeathering_accumulators_available=0
prop_reverse_available=0
minimum_on_ground_beta=0.000000
minimum_reverse_beta=0.000000

[airplane_geometry]
oswald_efficiency_factor=0.6		;The wing is inefficient
wing_area=963.0				;but very large
wing_span=77.8
wing_root_chord=12.916667
wing_dihedral=2.9			
wing_incidence=6.0			;huge angle of incidence - Gotha flies nose down at Vmax but has good view on approach
wing_twist=0
wing_winglets_flag=0
wing_sweep=0.000000
wing_pos_apex_lon=0.000000
wing_pos_apex_vert=0.000000
htail_area=45
htail_span=13.5
htail_pos_lon=-29.166667
htail_pos_vert=0.000000
htail_incidence=0.000000
htail_sweep=0.000000
vtail_area=98.000000
vtail_span=5
vtail_sweep=0.000000
vtail_pos_lon=-30.000000
vtail_pos_vert=9.666667
elevator_area=19.2
aileron_area=32
rudder_area=16
elevator_up_limit=27.5			;control deflections estimated
elevator_down_limit=20.5
aileron_up_limit=17.0
aileron_down_limit=12.5
rudder_limit=15.0
elevator_trim_limit=20			;for use with AP during alpha testing overidden by air file = 0 for beta testing
spoiler_limit=60				;can be used to simulate drag of external bombs (not loaded in default FDE)
spoilerons_available=0
aileron_to_spoileron_gain=0.000000
min_ailerons_for_spoilerons=0.000000
min_flaps_for_spoilerons=0.000000


[Views]
eyepoint=2.832288,-0.961184,1.5

[autopilot]					;for beta testing only
autopilot_available=1			
use_no_default_bank=1
use_no_default_pitch=1 
flight_director_available=0
default_vertical_speed=100.000000
autothrottle_available=0
autothrottle_arming_required=0
autothrottle_takeoff_ga=0
autothrottle_max_rpm=0.000000
pitch_takeoff_ga=8.000000

;gear set about twice as strong as real life to permit operation from grass airfileds with FS2002 missing smoothing polygon bug
;can be reduced to real world but must then operate from hardened areas of default airfields

[contact_points]
point.0=1,-25.0,0,-3.4,1000,0,0.548,10,0.500,2.5,1.23,0.000000,0.000000,0.000000,0.000000,0.000000
point.1=1,0.25,-7.0,-8,1200,1,0.548,0 ,0.616,2.5,0.60,0.000000,0.000000,2.000000,0.000000,0.000000
point.2=1,0.25,7.0,-8 ,1200,2,0.548,0 ,0.616,2.5,0.60,0.000000,0.000000,3.000000,0.000000,0.000000

point.3=2.000000,-1.666667,-37.416667,-0.666667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,5.000000,0.000000,0.000000
point.4=2.000000,-1.666667,37.416667,-0.666667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,6.000000,0.000000,0.000000
point.5=2,-25.0,0,-3.33,1600,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,9.000000,0.000000,0.000000
point.6=2.000000,9.166667,0.000000,-0.666667,1574.803150,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,4.000000,0.000000,0.000000
static_pitch=10
static_cg_height=7.38

[keyboard_response]
elevator=150.000000,250.000000
aileron=150.000000,250.000000
rudder=150.000000,250.000000

[direction_indicators]				;FS2002 requires this but there was no D.I.
direction_indicator.0=1,0

[forcefeedback]					;not altered or tested
gear_bump_nose_magnitude=6000
gear_bump_nose_direction=18000
gear_bump_nose_duration=250000
gear_bump_left_magnitude=6000
gear_bump_left_direction=35500
gear_bump_left_duration=250000
gear_bump_right_magnitude=6000
gear_bump_right_direction=00500
gear_bump_right_duration=250000
ground_bumps_magnitude1=3250
ground_bumps_angle1=8900
ground_bumps_intercept1=5.0
ground_bumps_slope1=0.48
ground_bumps_magnitude2=750
ground_bumps_angle2=9100
ground_bumps_intercept2=0.075
ground_bumps_slope2=1.0
crash_magnitude1=10000
crash_direction1=01000
crash_magnitude2=10000
crash_direction2=9000
crash_period2=75000
crash_duration2=2500000